The SAPS framework highlights the relative roles of status, access, power, and stuff (e.g, free giveaway items) as potentially motivating rewards within gamified systems. The framework presents the four elements as an ordered hierarchy, with status being the most desired form of reward and stuff the least desired.
Key source(s) for the framework
- Zichermann, Gabe, and Christopher Cunningham. Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps. Sebastopol, CA: O’Reilly Media, 2011.