This framework maps commonly used gamification mechanics to one or more of Bartle’s four player types (i.e., Explorers, Achievers, Socializers, and Killers) with whom they can be expected to especially resonate. The game elements mapped are Avatars; Award Systems; Badges or Achievements; Challenges; Choice; Collaboration; Competition; Feedback; Leaderboards; Levels; Personalization; Point Systems; Progression; Quests or Goals; Gifting and Trading; Roleplay; Social Status; Story; Time; and Unlockables.
Key source(s) for the framework
- Ntokos, Konstantinos, and Dimitra Lamprinou. “PBGL Framework: Personality-Based Gamification in Learning.” In INSPIRE XXV: e-Learning as a Solution During Unprecedented Times in the 21st Century, edited by J. Uhomoibhi, E. Dewar, E. Georgiadou, P. Linecar, P. Marchbank, M. Ross, and G Staples,pp. 151-163. Solent University, 2020.