This framework comprises four main components: (1) an XP system; (2) a set of available RPG classes; (3) encounters; and (4) a reward system. It was developed especially to facilitate gamification in higher education.
Key source(s) for the framework
- Ntokos, Konstantinos. “Swords and sorcery: A structural gamification framework for higher education using role-playing game elements.” Research in Learning Technology 27 (2019): 2272.