Description
This framework includes a four-stage process of (1) defining activity systems; (2) modelling; (3) transforming; and (4) designing. In this context, activity systems include the outcome, subject, object, tool, context, control, and communication, while modelling encompasses developing activity models and identifying gamification design components.
Key source(s) for the framework
- Nguyen, Hoang D., Ying Jiang, Øystein Eiring, Danny Chiang Choon Poo, and Wenru Wang. “Gamification design framework for mobile health: designing a home-based self-management programme for patients with chronic heart failure.” In International Conference on Social Computing and Social Media, pp. 81-98. Cham: Springer, 2018.