The PACT framework emphasizes the importance of taking people, aesthetics, context, and technology into account from the beginning of a gamification design process – with each of those four areas containing a number of constituent elements. The framework includes both an analysis of essential design factors and a three-stage design workflow.
It evolved from the earlier GAMER framework and was developed especially to support the inclusive design of rehabilitation games.
Key source(s) for the framework
- Charles, Darryl, and Suzanne McDonough. “A Participatory Design Framework for the Gamification of Rehabilitation Systems.” Journal of Alternative Medicine Research 9, no. 2 (2017): 97-102.