This framework comprises five layers. Among them are three game modelling layers, namely: (1) the gamification model (GML) of game elements; (2) the game model (GaML) of game mechanics; and (3) the game instance (GiML) of game dynamics. There are also two game utility layers – the game simulation (GsML) and game adaptation (GadML) – which can be defined atop any of the game modelling layers.
Key source(s) for the framework
- Bucchiarone, Antonio, Antonio Cicchetti, and Annapaola Marconi. “GDF: A gamification design framework powered by model-driven engineering.” In 2019 ACM/IEEE 22nd International Conference on Model Driven Engineering Languages and Systems Companion (MODELS-C), pp. 753-758. IEEE, 2019.