Database of Gamification Frameworks

Database of Gamification Frameworks

Over the years, many scholars and practitioners have developed conceptual frameworks connected with gamification. There are various ways of classifying such frameworks. For example:

  • With regard to their intended purpose, some frameworks were devised primarily to aid with the analysis of existing gamified systems; others were created primarily to inform and guide the design of new gamified systems; and yet others serve both functions.
  • With regard to the arrangement of their constituent elements, some frameworks present a sequential step-by-step process to be followed, while others present a nontemporal overview of factors contributing to a gamified experience.
  • With regard to their subject matter, some frameworks attempt to conceptually organize or prioritize different gamified elements (like quests, points, and avatars), while others focus on distinguishing different types of players or elucidating the nature of fun.

The Database of Gamification Frameworks is the Gamification Institute’s attempt to maintain a scholarly reference guide to the diverse array of published gamification frameworks, in order to support researchers and practitioners who wish to compare and contrast such frameworks and learn more about the ways in which they’ve been empirically tested or applied in real-world contexts.

Frameworks

  • AlSkaif et al. (2018): Framework for the Gamification of Energy Applications

  • Böckle et al. (2018): A Design Framework for Adaptive Gamification Applications

  • Bucchiarone et al. (2019): The Gamification Design Framework (GDF)

  • Charles & McDonough (2017): The PACT Framework

  • Chou (2015): The Octalysis Framework

  • Gears & Braun (2013): A Framework for Gamification of Problem Situations in Business

  • Helmefalk & Marcusson (2019): A Servicescape Gamification Framework

  • Kappen & Nacke (2013): The Kaleidoscope of Effective Gamification

  • Kumar (2013): The Player Centered Design Methodology

  • Marczewski (2015): The Intrinsic Motivation RAMP

  • Mora et al. (2015): The FRAGGLE FRamework for AGile GAmification of Learning Experiences

  • Nguyen et al. (2018): A Gamification Design Framework for Mobile Health

  • Ntokos (2019): A Structural Gamification Framework Using RPG Elements

  • Ntokos & Lamprinou (2020): The PBGL Framework for Personality-Based Gamification

  • Piras (2018): The Agon Framework

  • Platonova & Berzisa (2019): The Software Development Gamification Canvas Model

  • Raftopoulos (2014): The Sustainable Gamification Design (SGD) Model

  • Riatmaja et al. (2020): A Framework of Motivational Affordances in Workplace Gamification

  • Robson et al. (2015): The MDE Framework

  • Ruhi (2015): The MDA Framework for Meaningful Enterprise Gamification

  • Tuah et al. (2018): The TAG Framework

  • Ulmer et al. (2020): A Human-Centered Gamification Framework for Manufacturing Systems

  • Werbach & Hunter (2012): The 6D Framework

  • Zichermann & Cunningham (2011): The SAPS Framework